While Matthew's car is a good asset by itself, i wouldn't exactly call it a true "mid-poly" (stupid term but how else to put it) asset. You can still see sharp lines from smoothing groups on it. The best example I can find right now is David Finlay's work: http://3dfinlay.com/html/veh/mcla.html to summarize a few key…
@MyPeople If by gaps you mean breaks in the continuity of the rays projected out of the low poly mesh during baking, then there is a quick fix for that: Use a cage. If by gaps, you mean general seams in your textures then yes you will, but keep in mind this issue only occurs along very sharp angles, and usually you want to…
Thx man. Still doodling around in the level editor to sort of feel around and figure out where to work to lift this thing. First of all I think I should bang up the bushes some so they are not so uniform. Then I have some tweaking to do, the sharp rush and barley just don't cut it, maybe I will remake them into better…
Ah! That mov helped tons! Your depth on her upper lip inaccurate. Its too flat, not puffy enough. Push it out a bit. As it is, it looks like she has a hair-lip. Chin is too sharp and she has what appears to be a tiny subtle cleft on the TOP of her chin. Eyes are too small in generally, and specifically not "tall" enough.…
Very nice work, Sami! I like this one a lot! I only have a few tiny crits: - The outline (silhouette) of his upper legs is very boring, very straight - even just a few extra polys on the sides to make it look like his trousers are wrinkling or folding would help, I think. - The strap holding his knife to his leg doesn't…
Hey @v13r1, congrats on finishing! My critique would be that the roughness/glossiness seems out of hand, particularly on the exterior. To me this makes it look like everything has a coating. I would recommend looking at real world reference image and potentially use scanned materials, either as a base or reference when…
Hello guys. I want to try myself in creating characters and i am interested in stylization, like in the projects ZZZ. Please share resources, tips and experience in creating such characters from scratch. How to make clothes for them and other possible things that may be useful in this matter. Thank you for your attention.
Hey everyone. I'll keep this relatively brief for now! I am looking for someone to help me complete the design of a piece of complicated furniture I am working on. However, I will need any perspective designers to sign an NDA before I share too much information about the job. I am looking for someone with expertise in…
I'm in the early stages of a project and need a proof of concept model for a player character. I'm looking for a stylized, painterly art style, but specifics aren't laid down yet so you'll have freedom there. Reference pictures for tonal goals and the proportional ratio between human half and horse half will be shared upon…
I'm not sure how to create this effect on my texture and wondering if anyone can suggest somewhere to begin. Basically I'm looking for an effect that is garbled, but still sharp and pixelated. You can see it in this screenshot: The effect is caused by viewing my raw texture from an extreme angle in Unity, but I'd like to…