The more technical details you can provide, the better ballpark figures the members here can throw at you. Telling us the expected player count range is a good start. 4 - 24 players is nothing to sniff at in an on-line fps shooter. You don't want too high of a polycount if you are expecting to have a lot of players.…
Looking good, although I think it's still too thin, fatten it up some as Racer suggested! With regards to the engine, it depends how close to reality you wanna go but you could always find a different bike engine to work off of. Often times the 'faired' sportsbikes have an unfaired alternative which uses exactly the same…
scrolling texture on normal fixed polys and fresnel opacity falloff, quite cheap to draw. pretty much (actually all) all my effects are done with scrolling uvs, layered shaders and some funky alpha settins danr- yep your right, although i have seen big candles smoke quite a bit in damp surroundings, but yeah maybe a slight…
Actually Engineers don't need a degree if you do engineering you are an Engineer, I actually heard this from an Engineer with a degree lol, but there is a difference between a hobbyist Engineer and a professional Engineer, same way there is a difference between a hobbyist artist and a Professional artist. I would not worry…
Its for HL2 ? I have to say to myself, why is everyone using the "HL2" engine? Albiet I'm using UT2k4 for mine but IF I could have been able to afford it? I'd have used the Sylphis engine to build ours. I wish you luck on this, but I was hoping you'd be using a diffrent engine or a stand alone engine. That way you could…
Does anyone know what programs are typically used for indie developing? I'm making 2 lists right now: - A list of programs for the long run (commercial licences of Maya, Zbrush, etc) - A list of free program alternatives for starting off (while I save money towards the programs in the first list) I was thinking of holding…
Houdini Engine for UE4 is coming... just saying. The traces of it are already in existing Houdini builds. If anyone is interested in giving a chance to Houdini and would like to use Houdini Engine power directly (without baking o disk in Houdini) inside their engine that doesn't have support for it yet (if ever), you can…
Hello, I am seeking for maybe 1 or 2, aspiring 3D Game Artist who are interested in joining the "Modgine: Mini OpenGL 3D Game Engine" Team! I need one person who can create LOW POLY 3D Game Objects (Models), between 300 to 2000 Polygon Count at Most. Here are some sample Models I found on TurboSquid:…
Hi there guys, Our team is working on Blue shift remake for Source engine and we are seeking for new members. This is Guard Duty. Put your feet in the shoes of Barney Calhoun, a security guard at the Black Mesa Research Facility who has no idea that the next few hours are going to change his life forever. Re-live the…
Unreal Programmer Description: Double Fine has an opening for an ambitious and
enthusiastic full time Unreal Engine programmer for its San Francisco
development studio. Candidates must have a passion for designing, implementing,
and maintaining core game systems. Applicants should be enthusiastic about the
opportunity to…