There is nothing special with that.If you want "clean" colors (how you imported the textures) then make a new post process console without any color post modifier. Or try to "clean" the current pp parameters.
"For me, texturing and sculpting can be especially draining, and sometimes the retopo/UV/baking combo (even with RizomUV or Marmoset) ends up eating way more time than I’d like. It often feels like I’m fighting the process instead of moving forward." Well, all of this is self-imposed really. Nothing forces you to work on…
Not a huge update, but I've been putting some time into the modular bays (seeing as they'll make up a majority of the scene), and wanted to share some progress. This is the mesh I'm bringing from Max into Zbrush: And then some sculpting progress: Had to do a few experiments with Retopo to get the detail where I needed it,…
Hi everyone! I'm really excited to be joining this amazing community. I've recently started learning concept art, and I'm eager to improve and develop my skills. I wanted to share some of my work here and would love to hear your thoughts and feedback on how I can get better. As a beginner, I’m open to any advice—whether…
Thanks everyone for your feedback. Really appreciate it. @Bishop - The reflection cuts off because of the shadows from the trees - It's a specular reflection right now. I've fixed some of the random grass placement now and will try turning down the spec so it's not so abrupt. @BeatKitano - Bloom :) - I thought I had toned…
Hello. I started to burn mesh maps in substance painter and noticed that the edges on the low poly model did not look right. What could it be caused by? Did I do something wrong with the model itself or is it a matter of bake?
Wow.. I really appreciate all the replies and advice. Apologies for a late reply I've been working my day job and slowly making my way through the content that's been posted here. @littleclaude I gave the Frank Victoria video you linked a watch. Some good advice through that video and i'll be sure to check out his daily…
More progress. Still in blockout phase and adjusting some of the lighting. Im using HDRI cubemap but having some issues brightening up spots. Does anybody know where I can get overcast cubemaps for UE5?
Hi all, Its been a while (way too long) but im going to try keep this thread alive its hanging by a thread I know, anyhow ive made a touch of progress on this guy a shame ive had to approach other tasks so not as much progress as id like but progress nonetheless. Ive included screens of the latex gloves i was working on, a…