Hello ! Does anyone know how i can keep UV on instance objects even when i have to attach one of them to a different model ? The thing is when i have all objects separate and they are on instances everything works like a charm. But... in final version of my model everything have to be combined and those objects what were…
ok, feel like a newbie asking this but I'm stuck with a UV problem in modo. I have a model with all sorts of primitives all scaled, translated and placed differently in a scene. I want to planar map the whole lot of them from the front (lets say x) so that objects lower down appear lower in the map, and objects high up…
Hi all - I'm making a small scene that I plan to import into Marmoset. It consists of a few objects - trash can, garbage bag, boxes and cans. Should I be trying to fit all these assets on one texture map? Whats the rule with this? Obviously the larger objects should have more real estate/resolution on the texture map, but…
After a bit more poking around I think I figured it out. Here are the steps I'm currently using. It should be said that this is the setup I'm using for a single file export of base level geometry. 1) Export the scene from Maya to the Unity Assets folder. (I use a sub folder called Level Geometry). 2) Create and empty game…
i'v got the same problem here. First - i thought that this is a Traspose master error or something. My model consists of separate pieces in max (l_arm, u_arm, torso...etc). Every object uv mapped, no overlapping or anything. I export them one by one --> obj. Then i import that meshes to zbrush, append everything as…
I haven't found anything has handy as the Maya scene expolorer but these few things could help. File > Xref objects This allows you to import objects from another file. You won't be able to edit these objects but you can right click a file in the menu and open it very easily it even politely asks if you want to save your…
Do you remember how some big action movies from the 90s had those neat miniature & matte painting cities that were heavily exaggerated? I would like to make something like that for 1990s Los Angeles. My pitch is an open-world, third person, action game / simulation set in megacity LA. There are many great films set in LA…
With game assets, 1 material on a 3D object equals 1 UV set. Yes, you can have multiple materials on a single object/mesh or on separate objects/meshes, and you can assign a different material to each polygon... but it's not practical. Generally you choose a group of polygons representing a certain part of your object,…
Hi EarthQuake and thank you! I'll try to explain, just imagine you have a complex scene to bake more than 5-10 baker groups in marmoset and several bakers (texture sets) to bake and workflow should be flexible if you going to change some of the meshes(high or low). So i'll describe what default QuickLoader does and then…
If it only shows map 1, then that object only has one uv set. Try going through each separate object and make sure they only have one uv set each. If thats how it is now, thts fine, however when you export, you'll want to make sure that only a single shader is assigned to the objects so each piece references the same…