Cosmic Void: Crew of the Lullaby Hello space-friend and pixel wrangler! 👋 We’re a small but passionate group building an emotionally rich cooperative 2D top-down space adventure, Cosmic Void, where 4-6 players come together aboard the PSS Lullaby to navigate hazards, manage ship systems, and uncover mysteries of the void.…
Great work on it @BillyJackman! Glad to see you stuck with it and put some great details into the walls with the drips and dirt. :) The only thing I'd want to point out for your next project would be to look into ways to make the pipes feel more embedded into the concrete. Particularly the copper ones feel like they're…
Hello everyone,
This is my first completed environment scene in Unreal Engine, and I’m looking for honest and detailed feedback to understand what I should improve going forward. I’m still early in learning environment art, so I would really appreciate critique that focuses on fundamentals like lighting, composition, and…
@guitarguy00 Yes, Max devs are very active on the beta forums. We(beta users) have direct input into how the tools are developed, just like any other beta phase. Just this week I've been emailed by the team developing a brand new feature that I've been asking for constantly for the last 2 years(obviously I can't say what…
Does anyone use it? It was my favorite render /texture baker for complex bioms on surfaces due to GPU instancing but since they switched from special Octane fork to regular add-on I have massive issues . Parameters doesn't cross Blender default Ctrl+G groups reliably when go through group input . Reroute dots are not…
Hello guys, i've seen a post long time ago where this topic was mentioned a bit but iam still a bit confused. Its about placing support loops to get sharp corners or forms in hp models. Many guys are going to tell different types of meaning: 1. Keep your geometry "rounder" as normal to have good results on the normal map…