@SimonT, Its tricky, but it is in the way. In fact, there is a hidden button on the interface for Stitch, but I never got it working as I wanted so I removed the option. It was placed under the Align by Edge icon. Thank you!
Hello all! Building the LAST puzzle ! Working on the User Interface is not an easy thing, so the simpler the better. We'll see with playtests if it runs smoothly. Ui is in french right now, the translation will come early 2019! ;)
yeah, I use the 12 inch Cintiq and its pretty hard to get at the layers and stuff in the corner. The rest of the interface I have assigned to hot keys though, so its not much of an issue for me.
Hi there polycounters ! Here's my problem, I've been looking for a LOD generator software around the forum without success. I know there's a free software with a black interface, I recall having seen it. Would a savior rise among you and give me the name of it ? :p Thanks !
Throwing my hat in for Dropbox as well. It gives you more than enough space on the free account (you can also harass friends, family, and strangers to join up for more), and it has about the simplest interface imaginable. Geddit.
Max has a 'Make TF2 Item' button. It's hidden behind the interface, locked away. Spend $3000 and 4 years of college, and they'll teach you to unlock it. Those who finish the quest get a job at Valve. Good luck.
so far man I love it... is there anyway you can have it open/enabled with unwrap modifier active, would be nice to cycle through smooth group selections using your polysmoother interface then adjust uvs while in unwrap...
You can do it either through the source list in the projection modifier, there should be a button to "add" or "select". Or, you can do it through the RTT interface when you go to "pick" your highpoly, simply select multiple objects.
This definitely occurs for me more often on low-res meshes. In some cases when I just can't fix the texture in Mudbox, I'll pull it into Photoshop and 3D paint there. PS works well despite the clunky user interface.
Aw man, I commented pretty early on that facebook post about me doing my uni work using the Beta. I could have converted a lot of students who prefer photoshops interface over substance painters ;)