Hi everyone! I'm really excited to be joining this amazing community. I've recently started learning concept art, and I'm eager to improve and develop my skills. I wanted to share some of my work here and would love to hear your thoughts and feedback on how I can get better. As a beginner, I’m open to any advice—whether…
Good progress @baraa_odeh! Here are a few things I'm struggling with here: 1. Aerial perspective, mist, water and sky I think you are missing the fact that they are all the same. The sky is "blue" because there are water droplets in the air refracting the incoming light. And both mist and general aerial perspective are an…
Hi everyone! I'm really excited to be joining this amazing community. I've recently started learning concept art, and I'm eager to improve and develop my skills. I wanted to share some of my work here and would love to hear your thoughts and feedback on how I can get better. As a beginner, I’m open to any advice—whether…
Progress Update #2 Not much to show for the environment at the moment as I am still in the modeling phase, I will show the line of the assets I have created once the environment is starting to have some progress made, however I have made some progress on the "Retro Futuristic" vehicle. I plan to block in the interior soon…
Made a little bit of progress this weekend, not as much as I would have liked but any progress is good progress. I've made the high polys for the body, butt, and barrel area. Additionally I've redesigned the bolt area slightly so that it looks more functional. I've decided that it could work as a locking mechanism of some…
Hi all, Just curious to whether anybody knows how to achieve something like this? Tom Looman has achieved pretty much exactly what i'm hoping to achieve but hasn't provided much means for replicating the effect. http://www.tomlooman.com/ue4-evolves-outline-post-effect/ Thanks
More progress. Still in blockout phase and adjusting some of the lighting. Im using HDRI cubemap but having some issues brightening up spots. Does anybody know where I can get overcast cubemaps for UE5?
Here's some progress I have. I still need to make a detail pass, work on the props, and just keep at it. Most of the larger pieces will be taken into Zbrush and be sculpted on. @Micaki - That link has been extremely helpful, thanks again! Previous Progress: http://i.imgur.com/Ow8jUd3.jpg http://i.imgur.com/3I6RRf3.jpg…
Just found this thread and thought I'd post saying how great a post this is Kevin. As an artist who's just begun his journey nearly a year ago now it was very inspiring and it echoed some of the thoughts I've been having lately about my progression into Environment art. I've been a bit too focused on relying on tutorials…
on opengl.org there was a link to http://www.processing.org the language is for creating visual or audio effects it looks kinda neat what kind of small effects one can do without much code and it runs in the browser (java based)