Those are visual effects. You can do such a thing using particle systems (explanation). For example, using trail / line particles to make those beams of light that travel in those curved paths, and using textured quads (4-corner rectangular polygons) with soft alpha transparency to make those circles / rings (the texture…
I meant Repetition X and Repetition Y in layers properties. Still need a shot? And yes, in engine I could scale anything in floats but it doesn't solve the issue really. I need a texture matching certain physical scale . A wall 2 meters height for example with texture repeating along the wall U axis and not repeating in V…
Just got myself a copy of Knald and so far it works nice, though I got few questions; - after inputting my license key, why does Knald said my copy still Evaluation Copy that expires in year 1970 (0_0?) - does the transmissions map similar to the thickness map in substance painter? Knald tend to be more lighter then SP…
Yes, the company I work for does big time outsourcing - entire levels and co-development. But back to Airborn - I think in Neox's / Airborn's case the art did the all marketing for them. You guys always pushed very memorable pieces to your galleries, either your personal work or that of clients. And it always had a certain…
"serious games" is what would traditionally be known as "simulators". like flight simulators like MS flight simulator, Il-2 sturmovik, DCS, Falcon 4 and rise of flight. Ground combat simulators like ArmA and VBS, and combat missions. naval combat simulators like dangerous waters and silent hunter series. tank simulators…
@wirrexx @Elithenia @Piffles Thanks guys I really appreciate it alot. Hopefully the textures won't be too bad considering I can't paint well at all. Quick update. Some more sculpts for you guys. I'm behind on my schedule unfortunately, but tomorrow should be my last day of sculpting, uvs, and checking my bakes. Only have a…
Hey Pui, nice start with the scene, the modelling work is looking good. I hope you don't mind a small crit but one thing I have noticed, both in your wip shots and your textures is that they are very busy. For the wip shots it would help to keep them as simple as possible so that people can see and appreciate your work.…
well tatsunko nailed the tag team style that MVC had , and that was on wii....and SF4 improved the visual look for 3D based fighters that didnt look odd (soul caliber or Tekken always felt/look odd with there 3D) So combing a bit of both sf4 (Style wise) and tatsunko V Capcom Game play wise and I think they will nail MVC3…
Hi! Yes, it's the "Mark Sharp" command. With objects that have angles of various degree, I like to set the autosmooth to 180 degrees (all smooth) and then manually mark edges sharp where it's necessary. Due to the Auto Smooth angle in the "Object Data Properties" panel being greyed out in your image, I think the mesh might…
Hey artists! We have a done a lot of posts before but the applications were not so useful for us so in this post we will be clearer about what we want and ONLY apply if you can make the exact quality we show here. We need artists for long term work. - You need to understand modeling miniatures for 3D printing 110%. - You…