A few reasons for me. 1) I had very little support when starting out in this career and no one would hire me for one reason or another (even with recommendations from existing team members at a studio). Now I have actual fans that adore my work and the combined work of my team. I owe it to them for their continued support…
Heyo Polycount, long time no see ! This winter I rediscovered Trench Crusade after seeing that they did a kickstarter campaign not so long ago. To be super honest I loved all the stuff that Mike Franchina has been doing within this theme, but just recently I got really sucked into the world with all the new lore that's…
Thanks everyone for taking time to answer :) Mr.Bean: Thats my current workflow as i wrote in my post :) Vig: Alchemy is a realy cool program with fun features, completly agree that it would be perfect if the painting was more like photoshop. I understand that photoshop would get confused when trying to content aware fill…
I didn't say it would be bad, I said I didn't think I would like it. I just hope they make it approachable. One thing I think is the hardest to do, and I have the most respect for, is when a company can make a game approachable. Fun for the hardcore peeps, but still able to be played and enjoyed by people who are not…
In a america, we fear kids having sex so much that we tell them nothing about it in hopes that they wont try it. This idea was used for drugs aswell, see how well that worked. Kids in america are haveing sex at a yournger age because parents refuse to teach them about it. Making a game to teach them would be a bad idea,…
Finally Is out, Red Sand, a mass effect fan film made by students from the University of advancing technology, which I contributed as a 3D Art Director, hope you enjoy it... [ame=" https://www.youtube.com/watch?v=7yOAZux8ip8"]http://www.youtube.com/watch?v=7yOAZux8ip8[/ame] WATCH IN HD! More info about RED SAND:…
Hey everyone. I just finished a small stylized scene in UE5. It was a fun project to assemble using my own assets and materials. A great way to practice environment creation and refine my workflow. Let me know what you think. https://www.artstation.com/artwork/0l56yK?notification_id=6988907178
https://www.youtube.com/watch?v=z4stQo-Om40 This is a fan art piece I did to demonstrate my skills as an environment artist for games. It's running in Unreal 4, and I based the design off of a concept by Jessica Smith, accompanied by the Zelda Theme by the London Philharmonic Orchestra.
Maybe adding some dent and slight damage to the triangular "fin " bits, they tend to really draw the eyes outside the picture, that is a thing you really don't want. Other than that, you could try to move the support a little closer to the camera, or the reverse, especially the one on the back is really unfocused and just…
when i started at kingsisle i was kinda bummed that this would never be a company where i would make one of those big games that everyone talks about. but after a bit i realized making games for kids is much better. Kids are not jaded, they completely love us and send us fan pictures (we have a wall filled with drawings…