The Content Examples by Unreal has a similar example available. The asset is named "M_Highlight" in their project. In case you need any specific help you can leave a reply underneath the post and I'll try to help you out. I've been meaning to post additional information about this, still haven't gotten around to it... - Tom
Realistic Mowed Grass - ideas? Ryse Moss Tutorial Also check out Alec Moody's vertex blending example. Looks to me like no transparency, just texture splatting http://www.polycount.com/forum/showthread.php?p=1899830#post1899830 also some more tuts/examples http://wiki.polycount.com/HairTechnique…
Tags sound good why not something easy like [Highpoly] [Midpoly] [Lowpoly] then thread name so everything would be labeled Mandatory selection Examples: [Highpoly] 7000+ [Midpoly] 3500-7000 [Lowpoly] 1-3500 Post format example: [Highpoly] my Environment [Midpoly] my Charcter [Lowpoly] my Props .02¢
Splines snap to the grid, but grid snapping is off. This is an example of Ornatrix. It should draw the spline in screenspace. This is a stupid question but I just can't find the setting in 3dsmax that allows me to draw splines in screen space. Draw a spline in max or strand Ornatrix in screen space Snaps to the grid:
Hey guys, Building my first interior scene and wondering which model configuration is best for UE4's lighting system. Examples below: 1 color = 1 mesh. In this example the meshes are separated by material (floor is separate mesh too) total mesh = 4 1 color = 1 mesh total mesh = 12 In this example the meshes have been split…
If you want the tree to be the first thing the viewer pays attention to, then it will need to either be the brightest thing in the scene (see the backlighting sun in some of your reference examples) or it will need a color that's different from the rest of the scene (orange lighting from a nearby fire for example). Right…
I really like it, but I have to agree, it does not look huge. I think at least a small part of that is your edge treatment. It looks worn off like - yeah... something the size of a human. Wear and tear on large objects looks different. Look at huge planes and buildings. I guess its more about rain draining down the sides…
We are looking for a 3d artist to assist with creating some 3d buildings for an online interactive map. Check out Disney's map at https://disneyworld.disney.go.com/attractions/magic-kingdom/map/ for an example. You will be working with our graphic designer who is already working on the other areas of the map. Please send…
What are some good examples of Steam punk and/or Diesel Punk from games? Ones that had a consistent believable world. To me dishonored and Thief are off branches as they seem more 16-18th century like cities and have magic. And to help my understanding. Diesel Punk is like 1930-45s with futuristic equipment? As in Falloff…