Make sure the nodes you use to create the height map and ultimately your normal map are set to 16bits (the link between these nodes will appear thicker once set to 16bits). You can set the first nodes/noises you use to 16bits and the following nodes should inherit de setting.
You can add a mib_shadow_transparency node to your shading network. Connect out_transparency from your texture (if you're using the alpha channel) to the transparency attribute on the mib_shadow_transparency node and connect that node to your Shdow Shader attribute on your shading group node. Make sure the shadow color is…
Hey Allert, I'm leaving to spend the a day or two at my gf's parents house. I tried playing around with your scene for a while and I know what issue you are referring to. I'm just not sure how to solve it... yet. The issue is that even if you rotate the car object it's still parented under Maya's world coordinates. This…
Hello, 1. Not at all. If the player can't see it and it doesn't cause performance or lighting issues, it doesn't matter. 2. Double sided materials are slightly more expensive, but IMO worth it if it means you don't have to manage double sided geo. Using both at the same time would be completely redundant. Note that in VR…
Instead of writing a new OSL node, you can also use the UVW channel OSL node with channel 0 to fetch the vertex colors, and then split that with a Components node into the R/G/B. Viewport preview is messed up for the OSL node's channel 0 for some reason though IIRC, but if you use channel 2 for the vertex colors then they…
Never mind figured it out. create bump node and plug a texture in to it create a mia round corners and set a radius connect out value of mia round corners to normalcamera of bump node connect out normal of bump node to normalcamera of shader, or just drag the bump node to the bump slot same thing.
Side note.. they said they wanted to cut down on the use of detective mode, but I'm finding I'm having to use it a *lot* to keep track of where guys are creeping around. Honestly, if they wanted me to use it less, give me an upgrade to the UI so that I use Detective Mode to identify (automatically) nearby enemies, then…
Looking for additional character modelers to work alongside existing designers who can style match the examples. As well as individuals well versed in editing existing models. Currently, we operate in Blender and use the Unity engine. Our motion capture is done via Xsens. Familiarity with Blender required and Unity is…
<bool>maxOps.CloneNodes <&node array>nodes offset:<point3> expandHierarchy:<boolean> cloneType:<enum> actualNodeList:<node array> newNodes:<node array> I think this function should do the trick, for more info look in the help as always :) Found this by using the listener, it actually is helpfull sometimes :P I hope this…
i don't have much time atm to dig into this. i'm 90% sure there is no 'easy' way to do this, :) it can probably be done with nodes tho. you need a way to test if the point being sampled is inside the world space volume, or something close to that. then you can use a simple condition like you have done already. the nodes i…