Interesting concept and start of your sculpt, I like where this is going. From an anatomical point of view the arm and ribs need a little work, particularly the shape of the underlying muscles for the arm and defining the ribs a little better. Look at body builders or some of the Dead Space stuff for good reference. I like…
Hahahaaa Jackablade. Anyway, I'm really liking your progress on texturing, Japhir. Your volumes and colour-choices have improved by leaps and bounds, and it's all looking quite good! As mentioned before you do tend to have quite rough-looking textures though, and at this texture-res (presumably without any filtering) it…
Thanks for all the posts! I've been messing with the body forever, but after reading all your posts I totally agree the face needs to be changed. I'm thinking of thinning it out a lot. The face doesn't seem to match the body type at all. I'm also thinking of killing the hair and redoing it. The shoulders seem to match my…
You would think Source would support some form of texture overlay. Hell, I even remember Deus Ex supported "detailed" textures, which were exactly the same thing. I remember because it used to make my old card run quite slow when they were enabled. Sure there are graphically some short comings, but I've been so involved in…
Controversial Advice from myself here, so I expect a good ribbing from the people as a result :D I, like you, only really wanted to do Props when I started working in games, and I endevoured to do so. However shortly after I started working in games I realised that the composition and general resolving, designing and…
The parking lot is good overall, but as mentioned before the cracks need some attention. Right now you've got large sections with a lot of cracks and then sections with no cracks, and real asphalt doesn't work that way. Also, plants will grow in every ccrack in asphalt every chance they get. I once lived in a townhouse…
It's funny how everyone interprets 'impacting peoples lives' as being able to tell a story. I remember playing Monopoly with my family when I was very young and I ended up crying when I was thrown out of the game quickly several times in a row. I learned a lesson about sportsmanship then. I remember the games of a…
Advice : Keep the "standard" texture in the material Editor as it is. Do not load any image in it. It is and will remain until your scene is finished : the basic grey material applied to any new object you create. Your problem was : - You created the door first I guess. - Applied a planar map - Loaded an image of door in…
Scaling to 0% is easy with Seneca's Stretch Snap to Zero script. To make planar to the world axis: 1. Set you Action Center to Element and your Action Axis to Auto. 2. Select whatever you want to be planar. 3a. Place your Action Center on a vertex that you wish to make the "plane" at. 3b. If you are uncertain of your…
Shame this thread has hardly any crits. A bit late in the game now, so I guess this will just be a bit of general knowledge to be used in a next project. For a fisrt attempt it didn't come out bad at all. But like many first attempts this model suffers from common errors. Topology: The topology is messy. it's a classic…