Helloooo. I made some lighting tweaks to my Kowloon environment. I've been studying great night scenes on ArtStation and finally utilising the blessed Win+Ctrl+C hotkey for making images greyscale. Lighting is actually way harder to get right than I initially thought. This is my first polycount post, and I'm but a humble…
I don't know how to set up a grid to work with Unity. Never built an environment in it. But for UDK 16 Maya Units is about a foot. Since their characters are around 96 units. 96 / 16 = 6. So you usually want to keep your grid a bit big. So you're not moving pieces inch by inch, instead you're moving them by feet. So it all…
Hey guys/dolls, we've looking to hire up another art position here at Petro. Anyquestions, feel free to PM me, or post in this thread. :) Same info and other positions listed here: http://petroglyphgames.com/careers Senior Artist Petroglyph is seeking a talented SENIOR ARTIST to help develop a new and very exciting mobile…
Hello We’re a start up developing 3veo, which has a free beta version online at https://watch.3veo.com/ that you can check out. 3veo connects with Unity for fast, multiplatform, socially boosted sharing of rich 3D content -- to desktop PCs, mobile and VR. 3veo can provide a variety of benefits -- for having audiences…
Problem:My bullet just bounces off the wall every time I shoot and hit a wall,any fix? My code: using System.Collections;using System.Collections.Generic;using UnityEngine; public class BulletController : MonoBehaviour{ public float moveSpeed, lifeTime; public Rigidbody theRB; // Start is called before the first frame…