Hello there! I am creating an environment with some handpainted textures, and what i want to know is how I could make it look prettier and hopefully put it in my portfolio one day. In other words, comments and critiques are very welcome! Here's my process and progress: The bridge is still in blockout.
Finally here is the new video for Minas Tirith assembled in Unity3d 4.0 Engine and presented in video clip. Also in my website i have made breakdowns and making of. https://www.youtube.com/watch?v=SAfHtVowGXw Cheers! Old Version on UDK
https://www.youtube.com/watch?v=ykHWYiyikJM http://www.tihomirnyagolov.com
This is a project I have been working on with some peoples, wanted to show off some work. It's still in progress and will show some models, but here's some paintings by our concept artist to start. Find all the references in this one! Concepts for the character you will be playing Another concept and reference for details
New Naval Raiders. I call this skin "Starless Aeon". Need to open Proplexity. Gotta consult the shoggoth if there are harpoon mechanics in rulebook. Having a hit test on armored units and make them move towards you each turn. Would be neat, but probably broken af.
Slightly OT: Besides I don't bother with chatbots they're dopey but however do think on the open source side of things like tool wise, Real-ESRGAN an upscaler might be a goer for my toolbox. Had initially found out about it from this bloke when he made imo fairly trippy fiberglass car - https://gamesartist.co.uk/citicar/
Hi there, Here is my last job i'm working on. It's a office scene for the video game Reverse Time Collapse (www.reversetimecollapse.com) C&C are very welcome!
Hello polycounters! These are some of the assets that I worked on with a couple other guys for a game level assignment. My task was prop modeling, lighting and assisting in the set dressing. Needs a lot more improvement. Any feedback and advice is greatly appreciated. Flythrough video
I used the same method and initially it looked like it will work but it all went out the window as soon as I mirror the 4 panels each with these 3 wave propeller shapes with symmetry, also I used the tetrahedron angle too of 109.471 which lined things up almost perfect but the pattern interlock didnt work. At the end of…