Hello everyone! My name is Dmitry. I represent Kelby Studio - mobile game developer. In this topic I will showcase our 3d works. I will be glad with any constructive criticism. Thanks!
Forward Game
Studios is a young but ambitious game studio located in Dallas, TX! Our
team has shipped some of the biggest video games of all time and continues to
develop leading edge software on new and super-secret hardware platforms. We are looking for technologically curious
people who are as excited about creating the…
Nizza, Sometimes I feel like I'm wasting my time on graphic design college classes, while I could be studying more relevant game art subjects. Due to college + fulltime work at a studio, the time for personal study goes critically low. In other hand I believe that is important to have good foundations. But most important…
Keyframe Studios is expanding and looking for concept artists, 3D artists and animators for upcoming projects starting June/July. Type of Project - multiple broadcast animation projects and computer games. Please note – only apply if you are able to work in our London studio, no remote work or phone calls, please.…
Hey all! My company Dekogon Studios just released a bunch of art they have been working on. Wanted to give a post to allow some of the amazing artists on the team to share their work! Check it out!
Another endorsement for the writing things down. I create lists of things that have to be done in the day, that would be nice if they get done but the world won't end if they don't, then cross one by one. I do the same with projects: It's just series of small tasks I work through. My writing setup it far from fancy, a pen…
Digital agency, Firstborn (New York, NY), just released their new studio reel that showcases work from their in-house 3D/animation/live-action teams. [ame] http://www.youtube.com/watch?v=AV5o4kKbnow[/ame] Enjoy
Thank you for the detailed feedback @Peyd3d, I really appreciate the time you took to write this and even provide the paintover. It’s very helpful. =) You’re absolutely right about studying reference and thinking more about how assets are actually constructed. The point about assets reading as single pieces is something I…