The "Flat" one is 722 and the "Nice" one is 1278. There will be exactly 10 in the scene which means the nice ones cost ~5000 more tris than the flat ones.
Yep, sorry. Hardening seam edges is force of habit from working with LODs where maintaining flat normals on flat surfaces trumps any other considerations.
I´m exporting the high poly mesh collapsed, not with turbosmooth applied. And is perfectly flat. I´m getting this issue in all the big flat polys not only in that one.
That's exactly what i tried to do, but every time i did anything it looked worse than when it was just a flat color. anyways here's the flat. it's a 256.
I modelled hipolies for tiling textures, baked maps on a flat plane, made a color ID map in Photoshop, then plugged them into ddo together with a flat plane model.
So I tried adjusting my smoothing angle on the auto smooth function, but that simply changed the areas that the incorrect shading appears. Then I turned to flat v. smooth shaded base under the data transferred face weight normals. flat simply creates more pronounced shading errors. which can be seen with and without the…
Okay, i'll take a guess at your problem: I have trouble explaining this, so try to bear with me. I sampled his colors and smudged this up in like 1minute, it's not as informative as the actual tutorial but it's more specific and HOPEFULLY addresses your problem. [link] Pick a light and a dark value to paint with. The dark…
Thank you for putting all your art on the landing page. First instinct I get is that all your pieces are not polished and are not game ready. You need better lighting set ups. Where's the fill lgiht? Where are the back lights for rim lighting? Mega Man Child has incorrect normals on the helmet blocks. Theese are very…
If you're going for the 2-3 piece super awesome portfolio approach, it'd make sense to polish as much as you can. On the other hand more portfolio pieces/freelance experience would allow you to sustain an interview convo longer if you don't believe you have that much to talk about with your current pieces. I guess the hard…