Hi! Id like to start off by saying that you absolutely do not need the most up to date version of substance products to get a high quality or good result from those programs. A lot of studios don't use the most current or up to date versions of some software because things like painter aren't backwards compatible, so its…
Porco's Cove - Porco Rosso 3D Environment Maya, Zbrush, Substance Painter, Photoshop, TreeIt, Unreal Engine 5 Referenced Movie Still This was my first genuine attempt at a 3D environment and proved to be an immense learning opportunity. I followed various tutorials to achieve a more stylized look that will certainly carry…
It is WAY easier to get a job if your folio shows an ability to do hyper-realism. It is a lot harder to get a job when your portfolio is mainly stylized. An exercise I get my students to do, is simply name ALL of the studios in North America that make stylized games off the top of their heads. Compare that list with all of…
materials are auto generated in substance painter, all details comes from highpoly, more shots are here, c&c are higly welcomed https://www.artstation.com/artwork/4bwOZL , here some grayscale sculpts
you might just have to bite the bullet and proceed with the next steps even if the anatomy isn't perfect. By layering clothing and armour over the character, it'll help you gain more perspective and in turn will improve your anatomy. If you work with a non-destructive workflow, you can also always go back and improve…
I'm working on an indie game on my spare time. Just a zombie killing game, very arcade with stylized looking art. Anyway, here are some sculpts I did to set the tone for the zombies:
We’re developing a stylized endless runner for iOS and Android in Unity, with a strong focus on the main character and the world around him. The project is already in an advanced testing phase. Our team includes a skilled programmer, animator, and 2D artist. We work remotely, communicate via Discord, and share data through…
Hey so I've seen a bunch of people post about western scenes today XD but your's stands out better to me due to the stylised texture. I'd watch out putting that huge texture cross the building, if you made it tiling you could have it tile across the walls and help tie in sizing. Other things I'd tell you to watch out for…
Hello, The past week has been spent
pondering ideas and doing a lot of RnD, the time is limited and I tried to keep
things simple and straight forward. As I said in the previous post
I will be taking part in the Realistic category. However, I do want to include
stylised elements and a lot of magic. The subtle stylization…