People you can reach out to: clay@story.inc maxie@story.inc https://story.inc/ Full Stack VFX Artist, Story Co. San Francisco, CA · Full-time · In-office (hybrid considered) THE ROLE Are you now or are you inspired to become a Full Stack VFX Artist, crafting from concept sketch to final render? Here's your chance! We're…
Hello, I have used different retopo toold (manual retopo) 3D coat, and also Topogun 2 and manual retopo in zbrush. I did like over all Topogun 2 but one main thing that made me hate the software is this: Example: You have a model imported in there. Now when you start doing retopo and you have done one side of model (back…
We used this technique for terrain textures on the Wii. To automate most of the process I made an Action in Photoshop, using the free Pizza Slice Mirror filter. Basically I made a new merged layer, ran the filter on it, then added a Layer Mask that masked out everything in the middle, so just the edges of the pizza-layer…
So the Maya 2012 help doc says you can press shift+ctrl+rmb and a context menu should appear allowing me to show/hide this feature. Pressing those buttons yields nothing, what am I missing here?
Hi, so I am doing zbrush right now and I am having problem on getting rid of the flat surface mesh every time I try to slice something up to remove it in my mesh. Every time I slice or clip something it create a flat surface of it, and I don't get why it does that. The videos that I have watch doesn't do that but mine…
when i was workin on WAR i tried to keep some personal rules since there was really no guidelines for such things, it started at pencil - 3 sides, thick rope (normal wrist size) - 4 sides post ( bout one foot in diameter,)- 5 sides from ther up double the sides for every time i doubled the diameter, so 2 foot diameter…
You might need to adjust the viewport clipping? Click the perspective label in the upper left corner, and choose "viewport clipping". This will pop up a slider on the side of your viewport that you can use to adjust the near/far clipping. Click on the little triangles and slide them up and down, see if that fixes it.
as a kind of side note: I've found that using the Black & White filter in photoshop gives different results from simply sliding the hue/saturation slider down to gray. I was told B&W filter was more accurate to see the values but I don't exactly know the math behind the different functions.