hello , i am about to start a high poly model of this flare gun but I am a little weary on the ( Dip shape ) on the upper part of the grip. All the other shapes I can tackle fearly well, but I am not too sure what to do with this one. I am using Autodesk Maya by the way, if anyone has diagrams or specific instructions on…
Hi i am new to vray. I find that vray frame buffer can allows me to preview my render as fast as i change the camera. But is that a way to use it to render animation for preview sake?? thanks
Hi! Im still pretty new to Unreal, I'm setting up some animations where my model is doing a Turntable animation, and then the camera pans up. The first frame looks like this What can I do to avoid this? Is there a camera setting that I need to turn on or off?
Hey guys, in this video, [ame=" https://www.youtube.com/watch?v=OxPQNsG4l1c"]Vray Material basics - 3D General in Maya - YouTube[/ame] this guy has his frame buffer update when he makes a change to the material. He doesnt seem to have to click render every time, how do i enable this? thanks!!
Hey all, I'm trying to get into 3ds max, but having a hell of a time remembering how to frame a selection. In maya or XSI you just press F and it focuses and centers the camera on the object - There must be an equivalent tool in 3ds right? Thanks. **EDIT** I figured it out right after I asked for help. Figures. :|
Premier can handle different frame rates. Going forward I would normalize what frame rate you animate at. 60 fps looks very smooth. It's my opinion, but 24 fps is a bit archaic. I personally animate at 30 fps nowadays.