Useful for creating facial rigs, this JUST builds the sticks, it doesn't link them. I still need to tidy up the linking code (it works now, but it's still hardcoded in places), I'll post it when I get a chance. The fairly step by step explanation of how I went about this is here:…
I've created a breakdown of my Bahamut, hope you all like! https://www.artstation.com/artwork/1wdm3 HD: https://cdn0.artstation.com/p/assets/images/images/002/133/444/large/tairo-fialho-breakdownpart1.jpg?1457690347…
mrrr, best so far: Your inaccuracy by category: Parallelogram 2.0 5.0 4.0 Midpoint 4.0 2.2 2.2 Bisect angle 1.3 2.8 2.6 Triangle center 5.2 0.3 1.3 Circle center 2.2 2.2 1.4 Right angle 0.0 4.2 0.1 Convergence 7.6 5.7 5.1 Average error: 2.92 damn the parallelograms and triangle centers!
MagicTints 1.3! Better 2020 compatibility, various issues fixed, more WHAT'S NEW: - Improved compatibility with CC 2020, fixed file open dialog - Improved UI performance - Improved Keyboard Shortcut detection for various keyboard layouts - Fixed problem with first brush stroke's pressure/opacity when using keyboard…
You would also be surprised what happens when you actually use real world colors. These people deaden texture color so much it makes lighting look flat. The range between the green they use and the grey of 90% of the objects is small. Not all trees are green hue #123, not all concrete is grey hue #123, not all trees green…
| The Lost Temple 3D Environment 💬 Bring ancient legends to life with this high-quality, modular temple environment! 🎉 Thank you for your interest in our products! 🙂 We hope our assets will be helpful for your project. | Feature - 153 Unique High Quality Meshes- High Quality 2K+ Texture Set - AAA-quality modular…
Update E X C A V A T I 🔴 N ™ | GoldSrc | Europa sub-surface bio-research station & other progress | The image shows one of the interiors of what would be a quite large bio-research station on Jupiter's moon Europa, with a surface and this sub-surface level containing crust-suspended modules. For those curious to see an…
Not really a game art question but I know more people here know Quake 3 graphics issues than anywhere else... I just installed Q3, the 1.3 patch and the 1.3-.1.42 patch. When I play the game all nothing with an alpha transparency wants to show up. On a lot of objects I just see black and white.. And I see lots of planes…
Two more articles have been published. Game Art for Gamers 103: Principles of Design http://www.takuchat.com/game-art-gamers-103-principles-design/ Game Art for Gamers 104: Color Theory http://www.takuchat.com/game-art-gamers-104-color-theory/ The next articles are "Color Meaning" and "Intro to Game Art". But i'm wondering…
OK i've made Tons of progress. https://www.youtube.com/watch?v=VyBDAu5b_bY Crappy 5 min paint sketch. In the past week i've done all this - added shader gradients to the ui system - sdf fonts - tile based GPU undo (this was hell to make lol) - added a tone mapper - added brush scattering - added power to sliders (makes…