Ok; To be rid of this confusion I'll detail out the options instead of just "Quality, Quantity or Storyline" Quality as in attention to detail. In a book, it would be; explaining the environment or a character thoroughly, to make the reader successfully understand or imagine it rightly. If game, detailing every bit of the…
Baj Singh: Okay I see where you were going with this. I think the perspective on your reference combined with your perspective in your sculpting app. might be throwing you off a little, but even just a little off makes a big difference with a likeness sculpt. I would say overall his head should be longer. The back bottom…
Hey mate! Modelwise there are some shapes that need some tweaking, still: * the belly needs to stand out more and should be seperated from the ripcage and hipbone * the ripcage itself should be more oval and less square * take a closer look at the connection of the female breast, the chest muscle and her armpit. The…
Looks like you've got the major loops laid in, for the most part. The problem comes with the way you are handing you're details. The main point behind using Good mesh flow is for ease of animation, it just so happens that also goes hand in hand with ease of sculptability especially when going to zbrush. One thing that…
Just in case you're not aware of the current 3D gamedev industry situation: it's not good. Lots of layoffs happened which means you're competing vs. people who have a lot stronger portfolios and most likely more experience. Prop artist role is very rare, Weapons artist role is probably even more rare nowadays and the bar…
sorry for the late reply i had it written out earlier but had to go do something and lost it :( . Anyways.... You guys are definately helping, its a uni assignment which im happy to take time over (its not just picked up overnight) that said however i may have to cut corners and get it finished towards the end but trust…
Wow, thanks for the kind words guys/girls! I was expecting this to get ripped to shreds but it seems that Polycounters are kinder people than the voices in my head! Anyway enough about the voices... My only concern at the moment is that the purpose of the scene seems a little diffused, its hard to tell whether it is…
I actually don't think your logo matches your game style at all. Looks like it should be on a vector arcade game from the 80s. The defining feature of your logo is it's loaded with parallel lines. While the defining feature of your games style is thick shapes and flat colors/shading with hard edge transitions. Once you…
There have been some very interesting topics around nowadays... one of them regarding the changing of the industry which is an undeniable fact. The golden years are over.. we are in some flux and a dark period unfortuately. Belts are tightening. Endless sequels being produced as safe bets. Outsourcing is in full swing and…
If you mean this image from here: http://www.marmoset.co/toolbag/learn/pbr-practice M refers to microsurface (either gloss or roughness, depending on which you are using. Make sure to read the key at the bottom of the image. The chart about is for the specular workflow, not the metalness workflow. For the metalness…