Hi Hijlkema, This is really cool, great job. I like the props and the texture work for sure! I feel like there is a story to the scene, but in order to tell your specific story, it needs to be pushed a little more as I don't quite see a zombie/infection environment. It looks more like a group of houses foreclosed in the…
Its a nice start, needs some polish though. Like the others have said, the lanterns are a bit dark at the moment. They look quite dull and don't really have that glowy appearance you'd expect. Something like this: Also something I like about this image, the water is flat. In your image the water is choppy and it creates a…
Like everything, photos have it place in texturing and it is pointless/stupid to not use them. It's not whether or not use photos, is how and when to use them. Few examples: 1. All rocks/plaster/bricks.wood etc. are excellent candidates for photo source and generating maps out of them. Even most detailed sculpted normal…
Nostradamus: cheers! Chief benefit to me: it's visual. From an art background, I just understand things so much better when I see them laid out- some examples: you can clearly see the connections between things, and how the 'flow' of code works- especially when you view the graph at runtime any logic being called has a…
What is your renderer ? Your images are really dark, especially the ground and it looks like the house is floating in space in your first renders. Even by night there should be some ambient lighting. I like the style you're going for, reminds me of this : https://www.artstation.com/artwork/yE023 However, in terms of style,…
No, make a better video that provides relevant examples or just remove the video and keep the text like most other universities. All she says is the course is great, you get taught all the latest stuff, the place is great, etc. Those are generic statements that anyone can say about anything. I feel the same about most…
naw, you're right. (just for clarification, when I said decal I meant a decal plane that hovers over a surface, never ruled out a blend shader) i've been leaning that way for a few days now. i'd wanted to give some vertex painting stuff a shot, but I can't think of how I'd get the nice directional details you see in the…
my first crit is for you to leave the critiques to us. we will tell you when it is crap; it's a very bad habit for an artist to be self-depracating about his own work before anyone else has had a chance to say anything about it. doing so begs the question: if you know it is crap, why are you posting it? you know that, for…
If 2D gameplay is fine, you might consider the Scrolling Game Development Kit. (version 2.0) This is a fairly light-weight suite of game development tools focused on simpler 2D titles. It is great for platformers, and can be used for puzzle games as well. It has a visual IDE for editing and sprite / scene management, and…
One option is to use a class, and to make myslider a member variable of that class. You can find a similar example of that in the Generate Primitives example in Toolbag, but here's an example: import mset class MyPlugin: window = mset.UIWindow("My Plugin") slider = None def sliderChangeCallback(self):…