Notes on "Art Tutorial" by Arne Niklas Jansson (androidarts.com) This tutorial makes many good points and wise comments, and I'd have no problem recommending it provided people make use of the following footnotes: Terminology "Saturation - How much color there is. Grays aren't saturated. Neon colors are very saturated. In…
The reason for that is perhaps a bit difficult to explain for me in english, let me try! Sorry if I repeat stuff I already mentioned in previous post, it never hurts. So basically you have this image: It's an 8-bit image. In other words... the gradients between 100% black and 100% white have 256 values and won't have more.…
You're on the right track. Texture-wise, I'd suggest you play around with the specular maps some more. Have a look at some wood-grain alphas like this one: http://www.creativecrash.com/system/photos/000/011/555/11555/big/screen1.jpg?1251121141 You could also use that to develop a normal map on your model. If you have a…
I went to lunch with a bunch of artists that primarily do hand painted diffuse work, we were sort of baffled at the idea that it looked black and blue. I wonder if stressing out about painting lighting information for such a long time has made my brain reject the idea that warm colors would equal black. The texture I…
Digital Bros (505) Laying off 30% of Staff. https://www.gameinformer.com/news/2023/11/15/505-games-parent-company-digital-bros-laying-off-30-percent-of-staff It's still alright I think. They laid off from the Publishing branch, not the dev branch.
Position Title: Character Artist Location: Vancouver, British Columbia, Canada Piranha Games is looking to add several skilled character artists to our growing team. The ideal candidate has experience creating a diverse range of realistic characters for games. A solid understanding of form, structure, and anatomy. Artists…
Thank you LoteKk! I think I finally managed to get this thing error proof so I am posting the full script. Name: Bigley_Smart_Material What it does: -- When run it creates 3 materials in the Material Editor that I use on a regular basis * Nothing Pressed - Reads material from current selection and selects all other…
Position Title: Environment Artist Location: Vancouver, British Columbia, Canada Piranha Games is looking to add several skilled environment artists to our growing team. The ideal candidate has experience creating photo realistic assets, lighting, and textures. Artists should have experience creating both low poly, and…
About blending normal maps. Generally, doing a flat overlay or blending mode from one to the other is not going to be the best way. The reason is the way the different channels are read. Red and green are your x/y direction, and are read from 1-127 as negatives (I think), and 128-255 as positives. Blue works differently.…
UVPadder GIMP Filter Automatically generate padding for UV islands! Win32 Binary Download: http://www.mediafire.com/?i7d128nobj898k5 You may need to put this DLL alongside it: http://www.mediafire.com/?3yjj8ocv97wm35h Latest Linux source code:#include <stdlib.h>#include <string.h>#include static void query( void );static…