Hi everyone, I'm trying to understand environment art for games again. I've been away from it for a long time (like 10 years) doing visualization work, and the production pipeline for that is different, to say the least. I created this fan art of the church from Final Fantasy VII Remake to practice utilizing modular pieces…
Been slowly picking away at this on my lunch breaks. Trying to get the shapes of the fur to feel right around the head. It's been super fun and challenging.
Zarya Fan art! Just for fun! I imagined an overwatch character as a skin from the fortnite game. For more imagens : https://www.artstation.com/artwork/L2ARev
I'm going with Daz on this one, sure it's great on the PS2 or Xbox. The combat was not really fun with a mouse. The fur didn't look that great up close either.
haha just got this. It's like $4 on steam right now. Fun game. The developers are fans of The Melvins too. A lot of the levels are named after their songs.
Since people requested it here's a little breakdown for the fur on my helmet (and furry balls) It's not really revolutionary in any way and it's largely based on the Ryse moss tutorial.
We’re looking for a Product & Growth Lead to join our team — someone who can help move our projects from creative development toward validation, strategy, and launch. We’re a small independent team working on several game and interactive projects. Some of them are still in early concept stages, others are already in…