I'm curious as to how the development team handled the citizens in this game. It seems like every character is a unique model, but there are supposedly thousands of different citizens. I'd imagine they weren't all modeled by hand, because that would probably be hell. I'm not sure how mass character production is handled in…
that depends. are you a citizen of the US or Canada? if so it shouldn't have much bearing over whether you get a job or not. If you have a killer portfolio most studios wont care. However, if you are living outside of these countries it can be helpful for applying for a visa as governments require more traditional proof…
i looked at those screens and screamed with the intensity that rivals that of the voices of all of the citizens of Aalderan, followed by "that's beautiful" (and a great silence). outstanding!
Have you seen this thread? https://polycount.com/discussion/154664/a-short-explanation-about-custom-vertex-normals-tutorial/p1 it's a bit old by now, but has some good example images and whatnot. I can't vouch for it all being relevant to current workflows however. And this one about decal texturing techniques from around…