I don't think there's a way to query current dr tools. We could store a global int and use that to switch tools. The first time you run it, it will always start at 0 tho instead of toggling based on current mode. global int $dr_count;switch($dr_count) {case 0: print "Mode: EdgeLoop"; dR_selConstraintEdgeLoop; break;case 1:…
In all honesty True space was a disaster in regards of user experience. And real time viewport was more like directX material in MAx with unusable node editor. ShaderFX had been born around same time and so much simpler to use before Autodesk bought it and turned into non stop puzzle same as their creation graph . I am…
Yo, Pxel (and pretty much anyone else wanting an invite). It's basically an open beta; near anyone who "applies" gets an invite (I suggest trying to send an application in before asking someone for an invite code). I think it's just so the owners CAN turn off applications in the event of a sudden influx. Y'know, just so…
It was a long time ag- Nuts, wrong script. *ahem* The other night, I had a small interview session with Missing-String - the mod we all know and love. In a none gay way. Honest. :whistle: Here's the transcript of the interview, which releases vital information about the plot, the main character and a few other things we're…
It might be worth looking into the differences between legacy and pbr shader math. By legacy I, of course, mean lambert/blinn models. I make shaders quite often, for effects and simple things. The approach I use for building up any material is from a simple set of nodes - the core shading, then expand from there. At that…
I've put a couple of hours in with the model graphs now and.... Its basically in a beta state at the moment IMO - it's quite crashy, there's a pretty rudimentary set of prebuilt nodes, documentation is incomplete and you can't work with subgraphs (yet?) - I find that last bit the most frustrating. The initial learning…
hahaha...NO! Just like available models on Turbosquid and Crativecash wont replace the jobs of modelers. Auto-rigging system and scripts will help super small indie projects but for bigger professionnal works, an entitled specialized rigger who know his expressions, nodes and python will always be in top demands in the…