Ah, you have hidden your reply well :sunglasses: Fog cards I find they can help to elevate vistas, but to my knowledge shouldn't be layered too much due to the increased cost of the pixel on screen (Overdraw). Sample Projects I would follow the path Eric suggested. I haven't tried this one, but going by its description it…
In blender there is the possibilty to maintain texel density (or texel distribution ?) via special UV unwrapping via "Follow Active Quads" and "SmartUV Project".. so the UV's are spaced accordingly to the different length of the faces like so: So i'm guessing there is something similar in whatever 3D software is used ?? Of…
It simply measures the angles between edges and applies the same or separate smoothing groups if they're over a certain degree which you can specify next to the Auto Smooth box. Unfortunately as with all automatic procedures, depending on your geometry this can actually create some unwanted artifacts so sometimes some…
Nice work, love the style and non-traditional choices! The lips and nose seem so extreme and sharp, they feel a bit like they belong on a different piece because the rest of the character doesn't really seem to match that level of caricature. Feels like an Al Hirschfeld that hasn't gone quite far enough?
@sacboi In his second (EDIT: THIRD) to last comment he said he is aiming for 3rd person view asset quality, not sure if that's changed. Of course what that means in terms of poly count and texture size varies by game. For example, The Last of Us: Part II has fairly high quality player character weapon assets, but I think…
Zoom lenses are bad because of manufacturing. Zoom lenses are much more complex, requiring many more optical elements because of the simple fact that they offer a variable focal length. More complex glass leads to worse image quality, and slower lenses. You can build high quality, reasonably fast( 2.8 ) zooms, however,…
ok it seems like sharpness also contributes to this bug. what was your sharpness setting ? if you set sharpness strength to 0 and saturation to 1.0 then there should be no holes at all.
Hello, I have a problem in Maya. I am trying to align a custom Pivot along one of the edges and every time I do so the axis is not perfectly aligned. I noticed Maya gives a warning complaining about the object not being uniformly scaled. The suggestion is to freeze all transformations. However, even though I try to do…
This thread will act as a place for me to post and share some scripts I've been working on in blender. These scripts are not designed to work as standalone addons. I use Pie Menu Editor to execute my scripts. For more information: https://youtu.be/vc9TFRFXn4E Download my…
Studio: R16 Interactive Project: Tale's Edge Role: Technical Animator Type: Contract (hourly or day rate) with opportunity for full-time if deemed a good fit for both sides Location: Fully remote, global applicants accepted Rate: Competitive based on experience, engine understanding and location. Please share your…