Hey guys recently modeled this building, its a civilian house for a desert themed map for the UDK. Now i wanted to ask u guys to review my texturing process and perhaps give it some constructive criticism, if you could please. (All images can be enlarged by clicking on them) Now here is how i got to that current texture.…
Keep going! Great to see your progress. What kind of concept process/workflow docs are you reading these days? This kind of stuff might interest you https://material.io/design/
I aim to model my full rifle with the free time I have between classes, but really want to nail down this high poly baking process before I dive too deep into this endeavor. To begin, I started with the simple shape of the muzzle brake. I have the high poly and the low poly meshes (A & B) and I'm trying to give the edges…
Its been a while but I have finished up my scene for the current project progress. I may return to it at some point to model out the interiors. These are the final renders I have been able to land on after trying out multiple lighting setups.
Hey I was just wondering if anyone knows any excellent tutorials teaching the process of creating a high poly model and then getting the normal map from it for use with a low poly model? Ideally using mudbox and 3Ds max. Cheers in advance
More progress shots. Updated all the textures on my pear tree. No pears yet though. I was able to snap to geo, made the process a little easier. WIP for the new bark texture.
Hey man, digging the idea for this character and progress is looking sweet already. Will be awesome if you can get ripped bandages and torn clothing with his burnt skin, looking forward to following the process :)
Hi everyone! After nearly two months of silence, I'm back. I took an unplanned vacation from 3D — hospital with pneumonia. My advice to you: don't get hospitalized with pneumonia—it's awful I've fully recovered now and am ready to share a progress report covering the last 1.5 weeks of work on my project. During this time,…