We have some examples on the wiki fwiw Halo 4 here http://wiki.polycount.com/wiki/Modular_environments Uncharted 3 examples https://polycount.com/discussion/98332/uncharted-3-environment-art-dump-anthony-vaccaro/p1
https://projects.blender.org/blender/blender/pulls/107827 I too remember this branch, and having downloaded it. As mentioned here: https://blenderartists.org/t/where-to-get-blender-3-6-or-4-0-alpha-with-mesh-to-sdf-volume-nodes/1527446/9 Where someone links to a branch you can compile, if you're up for it.
as Uly said: 2 planes (quads) intersecting each other, so it forms a + if you look at it from above, (= 2x2 = 4 tris) then 2 quads for the axe so you can mirror that. (4 + 4 = 8 ;))
Vailias, thank you! I will try to get it with a Lifetime of 4/4 Because now it looks a bit gradually So is 0.4 the right Value for a Fade IN when the Lifetime is 4 min and max? And to be clear : 0.4 not 0.40 ?
I am new to ZBrush and I just got ZBrush 4 and I was thinking about getting one of this books: ZBrush Character Creation: Advanced Digital Sculpting (uses ZBrush 3) from Scott Spencer ZBrush Digital Sculpting Human Anatomy (uses ZBrush 3.5) from Scott Spencer. The things is.. Is there much of difference btw ZBrush 3 and 4?…
I'd like to present an end of bachelor project at NAD University in Montreal. The project took an intense 3-4 months to finish and we hope you will enjoy the game. It's a hack n slash game done unreal engine 4. Features 4 playable classes and 4 bosses. View Artwork View Portfolios/Credits DOWNLOAD & PLAY HERE TRAILER:…
Majority of studios will prioritize on-site. Communication is simply better in person. I don’t work in games anymore, now I work in 3d software dev, but I work entirely remote, as do about 1/4 of the workers here. But generally that’s only because we’re highly experienced and difficult to find replacements for, so we are…
Working on some different props and going off some of the Thief 4 concept work I found by Mathieu Latour-Duhaime (https://www.artstation.com/matlat) - Final -