Hi there. I've been a long-time lurker of Polycount's forums, and made a conscious decision that I'd get more involved once I'd honed my skills to an appropriate level. I'm creating this topic because now, not only do I think I have a decent portfolio under my belt, but I've actually found some tangible success in the…
This is an exciting opportunity to work closely with our game development teams, across all development disciplines, and help drive our tools technology forward to support the creation of all of Rockstar Games projects. The Junior/Support Tools Programmer role will initially focus on end-user support across our tool chain…
This is an exciting opportunity to work closely with our game development teams, across all development disciplines, and help drive our tools technology forward to support the creation of all of Rockstar Games projects. The Pipeline Tools Programmer role will focus on developing, maintaining and optimising the Asset…
Pipeline TD The Third Floor is looking for a Pipeline TD. The role will involve supporting and creating tools for previs and motion capture. Day to day tasks will involve helping troubleshooting artist problems, creating/testing/documenting new tools, and developing new workflows. Requirements: - Python and Mel programming…
Description: We are currently looking for a Senior Cloth & Hair TD to join our team for CG feature film. The main focus of the position will be to set up and run cloth & hair simulations Skills: Production knowledge of Maya, Qualoth, Yeti, Shave and Haircut Experience with Mel, Python or other scripting languages Good…
You need these components 1) Getting a list of the things you want - such as transforms. See above answer. 2) Create a window 3) Create a layout (columnLayout should be perfectly ok here) 4) Create a UI control for displaying the data. A textScrollList sounds like what you want to use here 5) Loop over the list of things…
@bitinn Well, actually it is quite implementable. And I've worked on similar system for one project. The client wanted to make single cloth asset somehow automatically adapt / retarget to a number of different body types and constitutions (with the same topology). Although I've implemented it as Maya script (Python +…
The (advertising) company I'm at has had me using it the past 2 years. For most modeling tools and general CG it's a great package with awesome rendering capabilities. On the flip side, the material system and everything in between is a big headache when bringing it into Unity or other 3D packages (UV data corruption /…
IMO Blender hands down. The 2.4x and 2.5x releases of it are really good, and it has overcome most of the shortcomings of the past. It does everything. Modeling Compositing Rendering Baking Animation Particles Sculpting (not the best, but it's improving by leaps and bounds) Python scripting etc... Modeling especially is…
I remember not too long ago a bunch of peeps on some tech forums where talking about creating a unified shader system via Python (I think?), with a user interface but coded. So basically, instead of having nodes, you would have editor under which you could put up words and what they all mean and have the engine load it…