Hello Name is Emma Chris, I am available and looking for remote Task I am a Character Artist / 3D Modeler with over 5 years of experience modeling and texturing characters, creatures and props for video games. Solid knowledge in organic and hard surface modeling using Blender, 3ds Max and ZBrush. Skills • Character and…
Happy December! Oof, time is flying by. Currently don't much time/energy for side quests. Hopefully around around Christmas it will be a bit more quiet. Managed to do something small today. loop edit01: loop_02 rough ideas edit02: found some time for another small loop: Still playing Hades and finally finished Half-Life…
In that case, the book and the chest wouldn't be suitable for opening cutscenes either, as they've got some really low poly sections which wouldn't look consistent with the rest of the mesh. You need to decide what the purpose of the asset is and make the mesh suitable for that purpose. Either high res and detailed for a…
Yeah that movie gave an odd impression for sure but I am talking more about art style the games pretended to be "photo real" starts to give you. Certain detail fatigue you eyes are getting . I blame too much of procedural approach and increased sampling in PBR shaders. Few years ago the shaders looked like what Substance…
Hey y'all Been working on this guy for a while. Loosely based off a sketch from https://www.artstation.com/artwork/Y5aXVThe model is very much WIP at the moment. Would love some overall critique and feedback on whatever jumps out at you.More specifcally i'm looking for some feedback on getting more appeal in the face. I…
I'm looking for a 3D Artist to render accurately and texture the weapon Venuzdonoa/Venuzdnor from the Misfit of Demon Academy in a semi-realistic style for my own use. I plan to use this in The Elder Scrolls V: Skyrim Special Edition. Willing to pay, but I'd like to pay half prior to the work and the other half upon…
We are looking for an exeprienced 3D Artist to help us with the creation of characaters, and animating them for our Unity project. We are working on a city builder / colony sim project, Viking theme inspired, and would need Viking like characters for it. We already have the world built, with many buildings and the whole…
Hi guys! I figured this might be a bit of a long shot, but thought I'd post here anyway. I've recently started attending an academy/college studying a diploma in 3D Art (Game Development), I'm in my 4th or 5th week. I've recently started to try and finish at least one model a day before moving on to any larger projects I…
I think they meant to tighten up the edges and detail, everything is very brushy and loose, which would be okay in assuming that's what you go for but you can hardly tell some detail between the old man hands, where the fingers start and where they end, if it wasn't for the dark grey line between them... which is another…
First of all, at first glance, it's looking really cool. But you may loose a lot of "credit" when your future employer will take a look at your textures and the way you managed them. I'm with Ged about the lacking of tiling/shared space in your texture sheet. I think it's definitely one of the key feature when you're doing…