Wow - very cool, TF, thanks! May have to see if I can change out my regular edition preorder for that. Hoping to pick the game up today around 4pm EDT...
Forgot to mention. One nice thing about Turn To Mesh, is it's non-destructive... it keeps the model in Editable Poly, so I don't lose edited vertex normals. Converting from Editable Mesh back to Editable Poly kills those.
Ahh yep, try to use edit poly instead of edit mesh whenever possible. Edit mesh is a hold over for legacy code and the default for many modifiers and functions. 1) There are a few ways to get rid of edges: - Click on an edge and hit ring, hit collapse. Works great for getting rid of rings. But destroys the edges. If you…
Simple automation tools are easily done by chat GPT. Blender is where it shines actually. What I'd love to see is a kind of deeper Blender customization. A 2d vector editor mode with editable spline brushes driven by grease pensil. The whole "draw" mode is quite inconvenient currently . I want something like "skeletal"…
At the risk of sounding like an ass, this is almost an add-on but it can't be used like one because it's not structured like one. I turned the general baking panel into one to quickly test it, feel free to @ at me if you want a copy. I can't guarantee everything is working because I didn't try out all features yet. I'm…
Not bad, especially the head looks better. Other areas look just different to me. He looks a bit like he's shrugging with the clavicles raised that high. While I think the angle of the clavicles isn't quite right in the concept, either, and might be a result of wanting to show something that wouldn't be visible from this…
try converting it to edit mesh and then converting it back to editable poly. There is some weird crease data that editable polies can store that screws things up, and the conversion to edit mesh and back should fix it, there's been a thread about this before a few years ago :)
I've done some searching and I can't find a simple answer to this; is there a command in maxscript to call on the currently active modifier? I have some scripts that work in Editable/Edit Poly, but if I have multiple copies of Edit Poly on the mesh, they refuse to work. It'd be nice to say "Hey, we're currently using…
.in polygon options turn on face triangles. .go in to turn edge mode. .turn the triangulation of a quad. .exit turn edge mode. And the face triangle display still shows the triangulation of a quad reverting back to it's original state? edit: and if not reverted ( face triangle ), the face is instead triangulated to fit (…