Caveat: I'm still on Maya 2012, so I'm just assuming that the baking process is pretty much unchanged in later versions. Baking normal maps in Maya is pretty decent. However, baking AO is a massive pain. It uses a different renderer (Mental Ray), takes forever, often crashes and has some weird unintuitive problems where…
AFAIK they're improving hand-editing of masks currently. What you can do now that works quite well is start off with a basic Dynamask (which is excellent) and apply the mask, then edit the mask itself in photoshop, using say the albedo channel. Then, after hand editing the map (For scratches I'd use dynamask to get a nice…
Looks like Soulburn is using detach function, so it probably breaks normals aswell. I do the same as you : copy the object and delete faces. Dealing with normals is painfuly slow. Works only for editable mesh. I did test on a simple object, so, if it does nothing, it's because it crashed :p fn getElements obj=
( f =…
Been jumping on the bandwagon with those "make something every day for 365 days" projects this year. Decided to go with one hard surface model per day. The one I made last night took me about an hour, but I also took incremental screenshots along the way and pasted them together in an animated gif to show workflow. Just…
Hey Di$array, Thanks man...I agree on the extra creases needed around the groin and straps, I just have to get some pouches and stuff in there first that might affect them and I shall be creasing that area up :) not had much time this week, got an ace paintover from crazyfool though so had a play with some bigger…
This is the first time I've seen her with hair, and what strikes me the most is the values around her head and face. You have the shadows under the hair and the chin, on top of this dark blue material, contrasting with the light values of her face and the super bright head crest thing. It's giving an impression to me of a…
Nope, still on the wishlist. (And certainly on the personal wish-list of both me and boudewijn :p ) I already implemented the HSI/HSY' colour selector in the advanced colour selector for a good array of colour selectors to do this on. You can somewhat simulate it by picking three colours, and mixing the gamut with those,…
Hi Eolande, Team Blur Games is an indie team currently tasked with making our post apocalyptic game "OverDose", and while we have an amazing talented bunch of concept artists onboard, none of them work in an environmental capacity as yourself, which is an area we are currently lacking in. As OverDose is set in a post…
Di$array- Thanks man, your right about the skin texture. It's just a base polypaint for now, I'll do the final work in PS, as for the head you might have a point there too. She's a very petite woman but I may have over compensated. I'll do a proportion tweak when I finish the low poly and compare. Thanks again. MM- No need…
the only reliable compatible data transfer in max throughout starting from as early as R 2.5 up to 2012 (R 14.0) is MaxScript. About everything you construct in max is stored and retrieved as arrays and variables that can be read, modified stored and recreated with maxscript. Should you be interested in this route I would…