Nope, you're not wrong. I won't block them xd don't worry. The money can be a kind of a secondary objective by now, I was looking at it by different angles.Thank you for your two cents
My intention is not simply to criticize the game industry or to repeat the structural problems that all of us already know and struggle with. I don't want to be misunderstood. In fact, it is not even a sector that I am deeply involved in or closely follow.However, there is something I have noticed. More and more people…
Why this command is giving me an error (// Error: Line 2.46: Syntax error) string $selObjs[] = ls -sl; for( $obj in $selObjs ) group -name ( $obj + “_Ctrl” ) $obj;
Hello masters. I'm using material with Parallax Occlusion along with TextureCoordinate, however the base height value for the Parallax node is a TextureObject and doesnt have a UV input, so cant change the tile of it. Any suggestion ??
I know that quads are better, but this is faster than hand retopology? This is part of a piece that I plan on using in my portfolio so I want to ask if it will be an acceptable thing to show in my portfolio. (Texture is not final).
Hi Guys, This is my first full animation start to finish including modeling, rigging and everything else. https://www.youtube.com/watch?v=eAxS5WyIwR8 Tell me what you think.