To the standard of making dota2 items? Could be a few weeks of pretty dedicated (weekend)practice besides your regular job/school. But you'd need to have prior experience with art like photoshop or clay or stuff. It depends on talent, too. Dota can be relatively simple if you don't use normal maps, and you don't need to do…
I'm with Stoofoo on this one. I love my 9*12 Intuos despite the fact that it takes up vast amounts of desk space and I have to shove it between my monitors when I'm not using it so that I have some mouse room without reaching way across the desk. Actually come to think of it, maybe you'd be better to get used to the 6*8…
Yeah the idea is to port my shader to it, that's the main reason I wanna try it. Maya was a breeze to port it to, even though the interface isn't great, so the next step would be to support all of the big three applications. I'm just gonna try and run the installer again, maybe I'm more lucky this time. I'm reluctant to…
Hey James. I've recently began the transition from 3D art to Animation and I'd just like to say that I admire your ability to take criticism on board. A good example is that the arthas stab into the dwarf. You finally made it feel like he wasn't cutting thru butter : ) I grinned when I saw that because I've been watching…
It's looking cool, and the anatomy would fit right into a Guitar hero game. However if you are going to use this as a sculpting mesh, you might want to get rid of the triangles around your mesh. When they subdivide, they create three pronged posts which create nasty pinch points as you subdivide further. Also, it looks…
Sorry, What i meant was... I'm going to unwrap my retopped mesh in headus; the only parts that are all connected is everything minus the belt and backpack. If i wanted these to all be on 1 uv island despite them not being connected in any way (due to them floating) how would I do so...? is it simple a matter of goz to…
Cool Asthane, the local scale kind of does what I want and over looked it. Is there a way to get the local scale to work so it's not uniform? Rick I don't really like going to other forums because of time. Also I have found that when I asked how to get certain software to work like another I usually get hostile responses.…
good luck dude, been trying to figure out if I have time for this myself (not lookin good) and thinking about where to start. first off there is literally a TON of art on google and you could easily appropriate something like this as a start for the base. If you browse the 100's of pics in the conceptart.org thread you…
If you really think about it, if you look at a brick in real life. How would you make that in 3dsmax? It's not really realistic to model every little microdetail that a brick has with a mouse in a standard modeling application. Nor will it get you very far to click 1 button for a cube and apply some photo source texture on…
I see your cages ok btw If you get triangles "not painted" in the normal map can be due to bad concave polygons tessellation.. try to triangulate your model before to export. About the spikes, looks like flipped normals, denormalized ones(the average is zero) or some kind of vertex normals problem. Try to set very well the…