I do feel that that topic should have taken into account character artists in outsourcing studios. Because if we consider those as character artists which they are, there are thousands more in India and China that work at much lower wages but are required to hit the same quality bar and directly affect how many character…
Hi! I work at an outsourcing company making content for AAA games. A lot of my colleagues use blender and on the game I am working on ALL of the developers use blender. Blender has a bright future.
Jon Jones: Totally agree, but the problem for Autodesk I guess is that what you describe would be enough for most game developers out there, big ones and outsourcers included.
You could make a lot more if you work in an overseas studio while working for a company in the states. being all awesome, outsourcing and being able to read english.
Hmm. Doesn't this increase the likelihood that companies will start to outsource work to places like India and China? You know, those workers that get shit for pay and never complain.
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I think it took me about 18 months from from zero artististic / 3D knowledge to being a contract outsource artist. Then a couple years more to hit AAA.
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Could be. I think people's asking price might drop a bit when jobs are scarce. I'm worried that a decent amount of the lost positions will need to be filled at some point, but plenty might end up being filled by overseas outsourced work. The industry is getting much more used to the idea of outsourcing big chunks of…
Haha, yeah. The sky is falling. Some of my friends at another studio were effected by this as well (outsourced..) It's a shame. Good luck! Also, http://boards.polycount.net/showthread.php?t=58346