Just read that they took out the ability to bake lightmaps. Not sure how they expect it to scale down to mobile systems as they mentioned. Bring your own lighting solution?
Does anyone know why all these 'UE4EDITOR.exe' processes remain in the memory? I was shocked when I opened the task manager and saw the system memory currently being used:
Something to keep in mind is that in the download, there's a starter pack of example content that contains a bunch of materials for you to get started with so figuring out the material system should be easier than it was in the beta. :)
I have met some similar texture streaming problems : https://answers.unrealengine.com/questions/12910/bug-mip-map-are-too-brutal.html Looks like the streaming system is a bit too heavy.
What I'm curious about is if it is possible to make a whole game using the blueprint system. I've already spent time learning C# and Unity and C++ looks like moon runes to me.
Was going to ask about how my system would fair up running this but after seeing comments on peoples machines who are supperior to mine... I think I just need to upgrade first!
we use a hybrid system, we can have many layers of shaders, some with tiling some without. the layers that are not flagged as tiled get baked down to one layer, the ones that tile do not.
they have their own system and the algorithm they use is based on http://research.nvidia.com/publication/interactive-indirect-illumination-using-voxel-cone-tracing, see http://blog.icare3d.org/2012/06/unreal-engine-4-demo-with-real-time-gi.html
I couldn't say, but I wouldn't have thought so - or at least not in the sense that we should be seeing. Good examples of GPU driven particle systems are stuff like the APEX particles that Nvidia have been showing off for a while now.
So i've been playing around with the experimental UMG system that released with 4.4.0..does this essentially render the HUD Blueprint obsolete, as it seems easier and more practical to add widgets to the viewport from the player controller blueprint. Any insight would be helpful.