What I mean in other engines you composite materials from other materials. You want to make let's say sword. In Cryengine 3.5 you have to paint texture as have done it so far. In other engine, you just paint mask for: 1. Blade. 2. grip 3. Other elements. You assign separate materials to each mask, with specific properties.…
I'm probably oversimplifying, but I *think* you could still do some stuff if you had: 1 - access to source (and thus could change the lighting model algorithm from phong to something custom) and then it would be for the entire scene/world/game/etc 2 - did something crazy that was still based off of the regular…
No. Releasing game have nothing to do, on releasing UDK. I'm sure they release UDK-UE4 (?) quickly for few reasons: 1. They allready have UDK-UE3. It was big success, it lured many new people and developers to engine. 2. They will want to expand with UE4 as quickly as possible. What's better way than giving you software…
4.8 is released. Notable changes for us art peeps: * Substance plugin officially supported * Screen-space reflections now available for glass and water * Better depth of field, tone mapping, and color grading available. Must be enabled with the console command r.TonemapperFilm 1 (not sure if this can be done during editor…
The physical simulation of the particles will be the main cost on this type of effect. You have the physics side and the render side of the effect. As an example on today's consoles you could easily have an explosion emit 100-300 sparks for a short period of time with limited physics, as long as they are simply dots and…
Thanks Inside. Let me follow up on that with everything else I've just released: The Solus Project Learn Unreal Engine 4 by using the content from Solus, and the things I've learned from working in UE4 for a year, and having worked on three commercial UE4 projects so far. Solus Overview - Part 1 to 3…
There's no reason to fanboy a game engine, a developer SHOULD ALWAYS pick an engine based on the needs of their project. Unity and UE4 are both incredible game engines and I'm glad they're both backed by awesome devs that are actively improving them both. I was really turned off by the $20 subscription fee but after seeing…
OK, here are my results. These are all 128x128 bakes for MAXIMUM SPEED so ignore the ugliness please. First up I have a normal map baked in 3ds Max with Render to Texture, applied to a mesh that had tangents included, imported with Import Normals: Obviously not synced. Here's the next one. This is the same mesh exported…