Cheers! I didn't make the model or diffuse/spec textures though. Its from an Eat3d tutorial and I used it because I had it to hand and it's a reasonably complicated model to bake. :) Yea, xNormal is an awesome application and produces really high quality bakes, though it can take a while to get used to the interface and…
Well, the method of your exploded mesh is good, but you need to place the highpoly and lowpoly elements in exactly the same location as their counterparts. Also, it looks like you have a Distance value of 0. Now I haven't baked anything in Blender in a long while, but I could've sworn 0 would lead to absolutely no result.…
Tried baking it again using all the methods above and the same problem, I tried using the Bias I exploded the mesh from how I understand it. But what I think is going wrong may be that since both the LP and HP models have a thickness to them maybe that's causing the problem? Maybe the insides are clipping. I've sent the…
@Frankie and Zwebbie, AFAIK, a distance of 0 is indeed infinite. If you have a well set up LP mesh, you should never really need to touch bias or distance, and most of the time I leave them at 0 and 0 and get perfectly good results. It's only in very rare cases (like this) where I have needed to change the bias. This is…
Then that's where I went wrong, I didn't explode the mesh before baking in Xnormal. And I'll figure out how to use the cage tomorrow morning, And I will post my progress here, And I'm really appreciating all the support and advice I'm getting here! Thank you all so much, If I could repay in any way let me know! Any way I…
I'm pretty sure that it works like this. Blender sends out a ray outwards from the low poly model with a maximum distance set by distance. If distance is left at 0 the ray is infinite. This ray terminates on the first thing it hits so it's more than likely to hit the back of an object and will terminate before it hits…