Well, obviously we can't say that the offset we had before maya 2012 was a "working feature". They improved the offset a lot in Maya 2012, but that slider was something like a hell to handle... If you wanted a little bit more control you had to open the attribute editor and type the value manually, and when you need to do…
[ame="http://www.youtube.com/watch?v=AbTgr95Z8nk&hd=1&t=2m49s"]Autodesk Maya 2013: Workflow improvements - YouTube[/ame] the responsiveness should make a lot of people who loathe hypershade performance happy.( But when so much material work is iterated outside of Maya anyway? when days of tight engine intergration are…
( Maya DG and mel Profiler ) [ame="http://www.youtube.com/watch?v=upa_if21QCM"]Maya DG and MEL ProfilerTechnology Preview - YouTube[/ame] From DAG profiler results showing- from a skinned and smoothed sphere mesh with animation: 98% of the compute time comes from establishing the polySmoothFace history? ( even if I was not…