I'd be very interested in knowing how you did the handle, specifically. Those sorts of organic/hard surface shapes, where the shape is very consistent and follows a bunch of organic curves is the kind of stuff I'm currently having issues with. The hard, geometric shapes can be built out of clip brushes, masks, shadowbox,…
I dunno if you were maybe a little too hasty in dropping the bullpup magazine configuration! This means it's a good time to maybe spend a little more time calibrating scale. From the first couple of pics with the rounds in them, I can see that your scale is more consistent with the original machine pistol concept, which…
First off, Thanks and Ill do some fresh renders a little alter. I didnt do much with the above. Just a few different shaders and did a BPR. I plan on doing some high quality renders in max once i learn the ins and outs of Vray. To start from the top going down; I started modeling out of boredom and curiosity in 3ds max.…