Hey Orb and pior, I know its been a while but I just wanted to say thanks for the advice. I was able to get dynamesh to work well for me. I started making a lot of sub tools and found dynamesh was great for individual sub tools. Re-meshing then projecting worked great for maintaining the detail. (originally i had been…
Final Thoughts Its 5 months later and just in case anyone else stumbles across this thread who had a similar issue, pior was on the money here, If you get to a point where you have a high detail model but you need more geometry in one area, dynamesh and project all work great together. Duplicate your High Poly Model. Take…
So to get this straight. This is for when you want to increase the subdivision level of your Dynamesh project in order to get more detail correct? I'm running into this issue now where I am looking to push more poly's to get finer details in my piece.
I would think that dynamesh for a low poly mesh wouldn't produce ideal results in the majority of cases. There are other alternatives inside of zbrush which I would trust more for that kind of task (zremesher, topology brush, zspheres), and more than a few external alternatives as well.
Not a fan of zspheres and overall curves, but... oooh, I've just wached Ryan Kingslien speak about it as if he's eaten the most delicious cookie in the world and is describing how it felt. This is 4.6 right? Still on 4.4 but I'll definitely bother updating soon. Still dont understand, though, why Ryan himself does not use…
Hey weee, It honestly depends a lot on what your model is, how your constructing it, and what your final goal is. Let's assume you've started the model in ZBrush from a single poly sphere. Lets also assume your goal is to complete a single, highly detailed subtool for something like the sculpt of a persons head and your…