ya agree with you, blender is one of the tools i want to use for a few very specific parts of my workflow, but ATM it;s not worth the trouble since i can't get shit in and out easily.
lol, classic! Oh well. Still though I think it's probably easier to bring Blender to the other apps rather than the other apps to Blender. EDIT: Yes they all use FBX, but not all in the same manner. Take a look at all the FBX nonsense I had to deal with when using Modo's FBX with UDK and Unity:…
i would also pay for someone to develop a good intermediary format between blender and maya/max/lightwave etc. ill put $50 in who wants to meet that ? btw iqm is a really good import export format, it is actively maintained also. http://lee.fov120.com/iqm/
Post whatever you're doing/wanting over at http://blenderjobs.com (http://jobs.katsbits.com) as well, that's now the main (only) blender centric jobs board. If you're using Blender you'll probably be best off searching for related talent; err on the safe side otherwise you may end up with unexpected issues you don't have…
I've got to the point now where I think the only way to 'fix' this would be to pay someone to do it rather than rely on the community, FBX was supposed to be the solution, so too Collada but both those efforts seems to be falling by the wayside in favor of just pushing Blender as a movie production tool.
Split edges is an option on mesh import. If you change your mind, just re-import. You can also do it automatically with an editor script. One thing to be careful of using Blender + Unity with FBX import is changing the name of the material within Unity. If you change the name of the material in Unity you won't see anything…
Yes this seems unfortunately true. I just checked it out myself. The initial content we would be looking for would be characters (human). Ideally I would like to receive fully textured, rigged and animated models. Though I suppose if it came to it I could rig and animate them myself. It is not something I look forward to…
I agree that this is a point Blender needs to seriously invest in. It has tools that make it suitable as a replacement unwrapper (think Roadkill), retopology tool, 3d paint tool, if only it would integrate nicely. What I'd like to see most is to see one-click solutions like GoZ and 3dCoat's equivalent standardised and…