Care to resize that Lonewolf? It's really slowing down the page... Looks wicked though. __ I'm working on a knife to improve my texturing. So far not happy with it, it's too dull. But it's WIP. Unfortunately I don't really know how to make it more interesting lol... Any pointers would be appreciated!
Turtles/Tortoises everywhere! :D Making slow progress- I didn't know I could zoom the layout itself, so had manually scaled everything to 4x bigger for the pixelated look. Is just browser based HTML5 canvas at the moment, but may try put it on mobile. Next to animate some plumbers.
making slow progress on the interiors of my London Corner House bonus link: interactive demo, flat nr. 3 is just the first with another wallpaper, will do that one tomorrow :) http://dl.dropbox.com/u/30477633/minicity/webplayer.html* * use "1","2" or "3" to switch between the flats, scrollwheel zooms in&out, click rotates…
Looks nice Muzz, but some of the animation looks a little stiff. I can't tell what happens before the jump and after he stops running. I get the impression that he has run into a wall, rather than realised there is a jump and stopping abruptly. Maybe there should be a little slow down and less 'hands in the air'.
Jeeze, guys, slow down. MGrecke: holy crap that's some awesome rendering. New song, the generic miniboss fight theme: http://dl.dropbox.com/u/5301613/music/Miniboss.mp3 Here's the new look for the Red knight, I gave him something closer to a jousting helmet. Here were some shape variations And some concepts for the…
Bobo Loving the Racoucan, the fur ilooks great, guessing you used alphas to build up the surface? Decided to give that bioware contest over on cghub a go, between trying to finish off some wips of mine. Got a thread over there where I'm gonna posting most of my progress. http://cghub.com/forum/showthread.php?t=13247 No…
Me and some schoolmates are doing an art group over Facebook where we challenge each other by taking turns giving weekly challenges. This week's challenge was to model a traffic light entirely in 3DS Max. This is the first time using the program so the process was slow and painful, but well worth it. I feel I'm starting to…
oh duuuude you got everything right; that looks so awesome! i think you're focusing too much on stills, though... even in Real Life geodes require movement to discern. if you're gonna add fog, do so sparingly! by the way, have you seen naica? if people weren't included for scale, your only clues to the scale of the place…
So I've been working on this. It's taken me far too long, partly because I ended up learning some rigging and then when that didn't work, maxscript (for the treads). I'm pretty slow in general, though. I really want to finish it but it's got to the point it's getting a pain, I just want to start something new. Anyway, just…
@biofrost... liking the scene so far....been wanting to dabble about in building a simple sci fi scene in udk but i cant seem to pick it off due to lack of creativity for a scene :S.... been working on my mech until now...slow progress on it....now atm decided to try my first time in hand painting textures following the…