Looks nice Muzz, but some of the animation looks a little stiff. I can't tell what happens before the jump and after he stops running. I get the impression that he has run into a wall, rather than realised there is a jump and stopping abruptly. Maybe there should be a little slow down and less 'hands in the air'.
^^^ Oh man, that's pretty sweet! One crit I have is that his run animation leading up to the jump looks a little tip-toey. It would be cool if there was some sort of blend between a solid run cycle and then an almost stutter step before he leaps into his dive. But cool project! and thanks, Callesw for the comment on my…
[ame="http://www.youtube.com/watch?v=SP947RVor30"]cs2 wip & gameover wip - YouTube[/ame] about done with the cutscene I think.. (except for the implementation like the apple disappearing properly and such!) also started on a "game over" animation today that should trigger a second or two after the player stops running or…
Ithoual: Kind of cool, like the textures though those thigh/hip armors would get in the way of mobility, so running kind of would be out of the question. Nice work though!