Part one of four uploaded to the tube X-post http://www.polycount.com/forum/showthread.php?t=100867 [ame="http://www.youtube.com/watch?v=aaE50YJwzOA"]Broken Concrete For Cryengine 3 Tutorial - Highpoly modeling Part 1/4 - YouTube[/ame]
Working on a "little" robot : I started to record my process, still unfinished (part 4 is rendering, I will upload it later) : [ame="http://www.youtube.com/watch?v=CQnH46DgbSU"]Mecha - Part 1 - YouTube[/ame] Part 2 and 3 available here : http://www.youtube.com/user/froyokfr [EDIT] part 4 is available ! _0/
Thanks man. You were right, I checked the tiling and they were about 3' when they should have been 1'. I made that change along with fixing the color change on the background trees which was suggested me also. That render is sweet by the way, maybe a little DoF heavy, even for a close up like that.
RaynoX Nice work ,but there are some small accuracy issues 1. those Iron Sights looks so small 2. flash hider isn't quite right 3. i see you missing small parts like charging handle ,but i guess you will model them later For best ref pics look here http://www.pixagogo.com/1792204240
thanks guys! Its simple noisemaker =) 1. Create your mesh with UV (e.g. in 3ds max) 2. Draw or model and bake alpha for noise. In my case its an alpha of ladies stockings pattern 3. In ZBrush apply noise in surface rollout and select your alpha. Adjust strength and size of your texture 4. Create new layer and hit bake to…
Browsing through this thread is always a treat with all the great stuff, time to hop along after lurking for ages. Refocusing on 3D after 3 years of faffing about, I started with something simple based of a doodle from my blackbook I made in the dreaded realm of public transportation. I'm kinda doing this thing in reverse…
Grimm, Bonebrew, nordahl154, seth: Cheers guys :) I will probably make a thread for this project in a few days. Yeah, the mortar is a separate subtool. Basically my workflow was as follows 1. Sculpt 3 bricks of different shapes and sizes 2. Bring them into Max, decimate and align along a square plane 3. Bring the plane and…
Hi Jestersheepy. Looking really good, hope you done mind a few comments. Is it supposed to be sunset? I would either pick full on sunset and add some sunset colors into your scene or pull the sun up a little bit and brighten everything up a little bit. Brighten up the sky a little bit too. It looks a little dull and…
This flooring is looking pretty sweet, I enjoyed the little viewport play session. But I also caught something which I wanted to point out: Your bricks are all flush and angled the exact same way -> like they were placed by a laser guided sensor with just the right amount of grout to keep everything perfect 500 years…
Since the DOTA 2 info pdf's came out a lot of people have been using gradient overlays on models using different techniques. I've seen a few different ones here and there using projection in zbrush or directly painting onto models etc etc, but they all seemed a bit annoying to get good results with. Decided to stick this…