MisterSande: Thanks! I did all the hard surface bits in max, then took it to Zbrush to scuff it up a bit. This is also rendered in Zbrush. scotthomer: Thanks man! means a lot coming from you.
that looks really good scotthomer I'll probably stop spamming this thread and start one for this little scene, for now here's an update: [ame="http://www.youtube.com/watch?v=BieGW0z_Okk"]UDKv.0.5 - YouTube[/ame]
sweet sculpt papagersi! Looks great scotthomer ok so I'm spammin this again after I updated my final images and added a couple more in my thread last night after I got some crits :D Thanks PC
Merry Christmas everyone! The level of quality of the work in this thread is simple stunning. @scotthomer: Awesome as always! So looking forward to seeing that textured! Currently working a bit on and off on some kind of military knife, inspired mostly by the Glock knife. Crits welcome as always.
Finished this up last week, screen grabs from max using the xoliul shader. Came in at 3541 tris and is using a 2048 D/S/N/G. Awesome work in here guys! @scotthomer: Lovin the condensation/drippys on the windows there, very nice touch!
thanks scotthomer for the tutorials :) ...we polycounters should make a sticky little tutorial thread only with these kind of little nice tuts - where we can share some nice tips... really would love to see that :) here is one i made some time ago
@ scotthomer: That is looking ace as!. Great work. @ daphz: AWESOME! as always. @ seth.: Looking awesome. Gonna do a few alpha planes? Texture wip. Gonna texture him then finish the sculpting, add props and whatever. Keep up the rads everyone. haha yeah and what a shitty font.