Ah! Love that grass! What have you done to the material to make it feel so fluffy and full of volume? You mentioned the strength of the normalmap, is it just exaggerated or have you done some more magic to it? I'd love to hear a little break down!
Rion411, fusedgore: Thanks! ScudzAlmighty: Shells with alpha for the base and then planes perpendicular to get rid of some of the weird layered effect. It's pretty simple; no shader magic or anything. Chai: If I could make the lenses look like that with Marmoset's current toolset and it wasn't completely faked, I totally…
@ dado - haha you are not hated i understand what you mean but no chance to break the magic here --- doesn´t matter if there is a timelaps or not - nonetheless it's always great to see how a great artist works :) ysalex nice work! the camera is awesome...more please nizza cool to see something new from you
Magic. :I Or. They are there to look strange and cool and to give us the possibility to add exotic particle effects to an otherwise standard weapon. They're "upgrades" for the revolver in the FPS I'm working on in school and they're made by a crazy scientist. (In the game. I'm no crazy scientist) Alberto Rdrgz: Thanks a…
yeah that's a fair call since the colour separation here. being just geo. gives no indication really of any differences in material. it'd be a combination of futureTech moulded robot rubber and hard plate chunks that will slide over each other and shift where they'd need to for articulation. the arms for example are almost…
Taking an Organic Modeling class which has us do one model in zBrush every day. I guess I'll bring my old sketchbook thread back to life now that I'll have a steady stream of work coming out. This is what I did today. Started doodling on him in class and continued when I got home. The rough idea is that he is a sage of…
A screenshot of my Unity game project. It's the starting level of the game, a prison tower: And a quick wip render of the main-character-to-be: And before any comments on how the "eye holes" aren't where his eyes should be, it's because the masks in the game are magical items, that the wearer just sees right through. I'm…
Well! I admit. I don't know how it's supposed to work (though it is supposed to be able to produce some nice particle effects). The general idea of the weapons in our game is that you find the "normal weapon" at first, then you find a somewhat... warped upgrade, made by a crazy scientist who also makes zombies. It's all in…
Hey there! Been doing some work on a mod for Skyrim the last few weeks. A mod which mostly focuses on weapons and armor, with influences from Gothic and Nordic culture. I would really like to know what you guys think, because right now I'm taking a break from the project due to other work, so none of these textures are…
Okay, i'll cross post from my "speedscultday" thread (which i haven't updated in ages because I started doing fullon char back...yeah i'm a lazy ass) here I haven't spellchecked it, so sorry for mistakes and errors in advance :) Let's Rock ! ALPHA HAIR TIPS & TRICK & BITS So here I am, sitting in front of my computer, TV…