I agree with Tim on the lighting and contrast. It's a great feel but it's almost as if the ambient is leveling everything out. Since the fires draw your eye I would add either some chairs/benches(stumps maybe) to give the fire some purpose. Also add some red/orange to the smoke particle for a second or two near the fire to…
danitchu, very cool work! Here's an update to my fire effect in UDK. The particles are currently spawning randomly but I'll learn how to attach emitters to sockets and limit spawn ranges. I'm a total unrealscript noob though :) [ame="http://www.youtube.com/watch?v=SK6j-554CW8"]UDK fire effect with tessellation update -…
chrisradsby: the assets look great when they're in focus but i would fire your DP immediately. Camera and dof ruin it. You'd be better off using stills.
I put together this image for my portfolio, those assets are from my "Shrine of Fire" environment. The environment running on Unity: http://www.youtube.com/watch?feature=player_embedded&v=1AMaFQF-ZJc
That's awesome Superfail! I could imagine a medium-speed fire rate with medium high power with a bass like "doom/oomph" of a sound from that thing. I also chuckled at the white label. :D