Cool stuff as always guys :) @ironbearxl and marq4porsche: thank you! Just finished up these banners for my previously mentioned dungeon project Added an unlit shot and the texture
Some new experimenting with my Dungeon Corridor environment in UDK. Still lot to fix, smoothing groups and texture seams mostly, but the tiling and scale is much better now. Baby steps..
This is the high poly sculpt for these cathedral/dungeon spires I'm making. I'm going to reuse all of these parts to make the final, taller spires. P.S. I like where that piece is going chrisradsby.
Here's few assets from my Dungeon Corridor environment.. Just wip diffuse maps for now, im going to iterate on them more. And do other thingies. Baby steps.. baby steps..
Ok, time to banish him to my hard drive dungeons... It´s a very old model that finally got textures and stuff. Maybe alpha maps for the cloth and a base and of course I will pose him someday... but not now ^^
Sexy robots Rayph! For the guys who wanted to have a look at these procedural dungeon tiles and bricks, you can download them now from Filter Forge: http://www.filterforge.com/filters/10857.html :) Here's another demo:
Killer stuff as usual guys. Davenport, lonewolf, really nice texture work! Some of you might remember this little dungeon scene I posted awhile back. I'm still hashing it out, but I figure it's overdue for an update. More to come
I am currently working on a "vertical slice" of what would be a dungeon-oriented RPG. Here are a coupe sculpts for some of the assets I've been working on: Tiling wall to line the crypts with. Entrance to the cave that begins the adventure. Rock sculpt to be used as decoration in the cave as well as scaled to use for the…
I finished these textures a while back: Now that I look at them I can see lots of stuff that could be improved... hopefully I will get around to doing a little rework. Basically they are 512x512 dungeon floor textures (diffuse only). I used them for some item presentations.